To Not So Boldly Go: A Far Away Q&A
As part of our April Spotlight on the Far Away, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a...
View ArticleWalking The Lonely Planet: A Far Away Giveaway
One of the most admirable traits about human beings is our deep-seated, insatiable desire to learn. To explore. To look at what’s over the next hill solely because we can. Whether it’s crossing great...
View ArticleStar Search: A Planet X Q&A
As part of our June Spotlight on The Search for Planet X, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is...
View ArticleAn Ode To Joe Hill: A STRIKE! Q&A
As part of our August Spotlight on STRIKE!, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little...
View ArticleIf I Had A Hammer: A STRIKE! Giveaway
Board games are known for many things. They are known for their creativity of mechanics and flavor. They are known as an excellent source of social interaction and group-based entertainment. They are...
View ArticleThe Orange Menace: A FAZA Q&A
As part of our October Spotlight on FAZA, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit...
View ArticleFaction Zeta Needs You!: A FAZA Giveaway
Despite being a subgenre that’s existed for several decades, co-op games have to occasionally re-prove themselves as to be somehow to be worthy of a player’s time. Part of this is because there is a...
View ArticleNorthern Exposure: A Nunami Q&A
As part of our November Spotlight on Nunami, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little...
View ArticleThe Quest For Balance: A Nunami Giveaway
Just as no two people completely encapsulate the entire human experience, so too is it the same with the games people make. Throughout the course of human civilization, games stand out as an excellent...
View ArticleDucks In Tow Online Playthroughs
Hey all! As part of this month’s Indie Spotlight coverage on Ducks in Tow by First Fish Games, we’re trying something new – running a handful of playthroughs on the online tabletop gaming platform...
View ArticleEverything’s Just Ducky: A Ducks in Tow Q&A
As part of our December Spotlight on Ducks in Tow, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a...
View ArticleAll It’s Quacked Up To Be: A Ducks in Tow Giveaway
There is a pervasive thought that exists, not just in gaming but in the entire concept of competition in general, that competing against others must inherently be one of aggressive conflict. To many,...
View ArticleWe The People: A SHASN Q&A
As part of our March Spotlight on SHASN, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little bit...
View ArticleVotes of Confidence: A SHASN Giveaway
Today we’re here to talk about politics. Wait, wait wait! Come back. It’ll be ok. We promise. Throughout human civilization we’ve experimented with one form after another on how different societies of...
View ArticleMIND MGMT Designer Diary
The world can be a vast and confusing place, and there can be a great comfort in discerning order through disorder with all that information. Sometimes that manifests in organized systems that make our...
View ArticleThreading The Conspiracy: MIND MGMT Strategy Tips
Looking through conspiracy theories at the right angle, all twisted and askew that angle may be, can provide (false) sensations of validation that your ideas hold merit and assurance that the world...
View ArticleA Bamboozling Conspiracy: A MIND MGMT Q&A
As part of our June Spotlight on MIND MGMT, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a little...
View ArticleExhibits of Exhibits: An Aqua Garden Q&A
As part of our September Spotlight on Aqua Garden, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a...
View ArticlePinning Down Success: A Kabuto Sumo Q&A
As part of our October Spotlight on Kabuto Sumo, we strive to inform readers of little extra tidbits surrounding the game. Games are made by people, and one of those tidbits we enjoy is learning a...
View ArticleGetting In The Ring: A Kabuto Sumo Giveaway
If someone ever has any conflicting thoughts as to whether game design is as much art as it is product development, all you have to do is dive into the litany of inspirations that lead to such games in...
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